TKAM Chapters 16-End

First Impressions

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When finishing To Kill A Mockingbird, I thought the book tied up all its loose ends, but not in the typical way. The trail ended with Tom Robinson’s guilty verdict, and was shot trying to escape. Although the black community paid respect to Atticus, many of the white people of Maycomb, Alabama are still racist and ignorant. Boo Radley finally came back after a major portion of the book, instead of becoming a character, became a symbol representing the theme of the whole book, a secret life. The book ends on a bittersweet note, and that places the book closer to reality.

Analysis on Jem

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In chapter 23, we get to see Jem’s philosophy on the kinds of folks he thinks are in the world. Scout believes that there are only one kind of folk and that we are, on some level, all the same. That made her wonder why they couldn’t get along. But in Chapter 23, Jem makes a different claim.

“You know something, Scout? I’ve got it all figured out, now. I’ve thought about it a lot lately and I’ve got it figured out. There’s four kinds of folks in the world. There’s the ordinary kind like us and the neighbors, there’s the kind like the Cunninghams out in the woods, the kind like the Ewells down at the dump, and the Negroes.”

Jem is beginning to believe the social divisions of the adult world. People aren’t just people; they have different backgrounds, ethnicity, and economic status. Jem’s life experience has taught him that groups of people are wildly different from each other, and that is why they go out of their way to spite each other. Later on in the dicussion between Jem and Scout, Jem says something else.

“That’s what I thought, too,” he said at last, “when I was your age. If there’s just one kind of folks, why can’t they get along with each other? If they’re all alike, why do they go out of their way to despise each other? Scout, I think I’m beginning to understand something. I think I’m beginning to understand why Boo Radley’s stayed shut up in the house all this time . . . it’s because he wants to stay inside.”

Jem is beginning to realize the ugly side of humanity, and understands why Boo Radley lives the way he does. Jem is growing out of his childhood innocence and now realizes that society treats people based on how they look and how they are born. The world and the trial has molded Jem into a more hardened outlook on life, for better or for worse.

Discussion

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Atticus going against his moral code is intriguing. Atticus finds himself stuck between two ideas he has embodied for the entirety of the story up until this point. He lives by these two ideas. To never lead a secret life, and to never “kill a mockingbird”. When Boo Radley murders Bob Ewell, Atticus has to choose between keeping something as drastic as a murder as secret, or telling the truth, convicting another innocent man, and killing another mockingbird.

Discussion #2

The problems that affected black people and communities in the 1930s still takes place today. While open racism is looked down upon, it is still a problem present in our current system, as well as being still very present in individual people. When we stay in our social circle, some of which are less diverse, we get a limited perspective, which means all the preconceived notions and ideas go unchallenged. Even if those notions aren’t there, we still only know how deal with people like us, not people outside of the circle. So when someone encounters someone out of their circle, they may act or treat them differently or negatively, be it subconsciously, subtly, or plainly.

Closing Thoughts

The ending chapters of To Kill A Mockingbird display full force the inabilities of different people to connect with each other. A sharp divide can form from inherited bias, mob mentality, or delusions, which is plainly shown between the black and white communities of the book. To help ourselves survive in this world, we sometimes hide our true selves through a mask comforting to others. Instead of connecting to people different to us, we talk to our own social circle and only view them through our own lens. This is a dark-side of humanity displayed through racism and preconceived notions, which result in code-switching and wearing the mask to deal with the rest of the world. We lead a secret life.

 

Purpose Project Feedback Response

I’ve received some really useful feedback that will definitely shape how I’ll tackle this project from here. I’ve procrastinated for a long while with this project, and I think now is the time to start picking up some slack. I will just list what I got out of the feedback I’ve received so far.

    • To help make a story, reach out to other people who can help. It’s a lot of work to program a video game, so it’s going to be difficult to develop that alongside making a story. I may not rely completely on someone else for a story, but I may ask for/ bounce ideas off that person.
    • Pick a genre/topic that you want to focus on. These will help find a solid theme or message for a story.
      • If you pick a genre, like sci-fi, you can choose themes that are commonly seen in that genre and even take inspiration from them.
      • Or, pick a topic to focus on, and build around that. For example, a video game could be based on the global warming or environmental issue, and the mechanics and game play can be made specifically with that message in mind. The goal would be to raise awareness for an important, real-world issue.
      • It might be helpful to just make the game story simpler. I can still have important themes, but “its not a novel”, so I don’t need too much.
    • When pitching the concept in a game, flesh out the motivation for the project. For my inspiration, I said that I made a 2D action platformer video game in middle school and it sucked, so I’ve wanted to go back and try again, and I have a new chance to do that with this project. I should go more into detail of what the middle school game was, what it is lacked and what went wrong, and how I have/will progress from that. That may make my story easier or simpler to understand.
    • I most likely won’t get to make a large, complex, or full game. It will take a lot of work to get develop this project. But this project is still possible if commitment is put in. Procrastination is tough to deal with, but I need to push to keep going.

TKAM Chapters 1-12


First Impressions


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Although I wasn’t initially drawn to it, To Kill A Mockingbird grew on me with its realistic characters. In particular, I’m drawn to Scout. Her perspective has parts of both a mature mindset and a child. She tries her best to approach everything reasonably when she is in class, but she still does not understand the type of world she lives in. For example, when Scout does not understand the code-switch Calpurnia when she visits the colored church. And I enjoyed the scene when Scout stops the Lynch Mob by nervously rambling about Mr. Cunningham’s debt.


Jem


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But another character that caught my attention is Jem. In early chapters, Jem starts off as a risk-taking daring kid who influences Scout’s tomboy nature. He takes Dill’s dare to touch the Radley’s place, and is constantly with Scout. But he changes as time progresses through the story. Jem is transitioning from a kid to an adult throughout the story, and the influence of the way he looks up to Atticus as well as the events of the story are apparent. In Chapter 12, Jem turns twelve, he shows his signs of physically and emotionally changing just due to his age: increased appetite and moody tendencies. But this is also when he shows his interest as Atticus as a role model. From this point on, Jem doesn’t just see Atticus as any normal role model, but he sees him as a gentleman and bravery. When he sees Atticus shoot the rabid dog, Jem sees the bravery in him. As he grows up, he tries to act brave like the way Atticus had done, which will most likely continue in the future.


A Quote from Jem


The Direct Quote The Meaning Why It Matter
“Jem wanted Dill to know once and for all that he wasn’t scared of anything: ‘It’s just that I can’t think of a way to make him come out without him gettin’ us.’ Besides, Jem had his little sister to think of.

When he said that, I knew he was afraid. ”

-Chapter 1, pg. 17, Paragraph 6-7

When Dill dares Jem to touch the Radley Place at the beginning of the book, Jem acts like he isn’t scared at all by making an excuse. Despite Jem’s front, Scout still recognizes that he is scare. Jem decides to take the bet anyway, to run up and touch the Radley Place. This quote is said early on to help establish who Jem is. It was said earlier that Jem never refuses a dare, so this coupled with the quote show the bravery and pride that is a part of Jem’s character. Because these traits are displayed early, we can see them strengthen when Atticus shoots the rabid dog Tim Johnson. We can see his these traits form when he aspires to be more like Atticus.

Discussion


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In the class discussion, one of the topics of focus is Scout’s role as a main character. Scout being a child main character and how that affects the way we as the reader interpret the world. Scout is inexperienced in the world due to her life with Atticus and Calpurnia, and that comes with unbiased outlook and a perspective vastly different from an adult. She is also the reader’s eyes, so we learn the world with her. This is aided by her curiosity and her innocence which make her empathetic. It was pointed out that Scout aimed TKAM as a Young Adult Novel.


Predictions and Questions


The story seems to be shifting towards Tom Robinson’s court case from now on. There’s no doubt Scout will take interest in the case, and she will most likely be introduced further into the colored vs. white divide that plagues their town. Jem will continue to follow Atticus as an example and an inspiration, and will try to find who he is as an adult towards the end of the book. But I wonder if or how Scout and Jem will play a role in the court case, or many other of the establish characters. How will the court case develop? Will Atticus be successful in proving Tom Robinson’s innocence, or will the verdict be guilty?

To Kill A Mockingbird is becoming more exciting with the transition to court case, and is beginning to tackle bigger themes like racial differences, secret lives, and inherit underlying biases. It will be interesting to see how the court case will develop, and what the verdict will be.


Purpose Project Post #3

Now that I know basically what I’m going to do with my project, at least how I’m going to start it, it’s time for the planning and research phase.

First off, the most important thing to research is the program that I’ll actually make it with, Unity. I download Unity a few days ago, and they recently sent me an email on the basics of making a 2D game. The tutorials on the Unity website will be almost fundamental to starting this project. I need to learn the engine before I can 100% concentrate on anything else.

I still need to research how to make a story. The game needs a story, even if it’s a simple one. I’m not quite sure how in depth I want the story to be, or how much text I’ll need, but making a story in the context of video game is something worth researching. Video games can open up new ways of storytelling, game play can be another way to display character, conflict, mood, and atmosphere. I need to know how to effectively use this new way of storytelling.

A large part of a game is its world or its map, and how that plays off of the mechanics and movement of the game. Once I have the mechanics working, or at least know what the mechanics will be, I’ll need to design a map that considers how the environment will interact with the the player and enemies, as well as story events.

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I’ll most likely add a shooting feature to attack enemies, which will change the enemy placement. Game mechanics can even be incorporated into the story. The mechanics of movement and attack will come first, but I need to plan out both.

While the planning and research phase goes on, I’ll play around with Unity until I get the hang of the program. I’ll tackle both of those in the next coming weeks.

Other than a tutorial for Unity, I haven’t really gotten any sources to look off at the second I’m posting this. But now that I have a plan, it’s time to research.

 

Purpose Project Post #2

(This post was meant to be for last week.)

Not much progress has been made, not yet. I have been thinking what I should do, and how I should tackle the project. I think I’ll stick with making a video game, and I have an idea of what kind of game I would make.

I said in the first purpose project post I would make a platformer. There are a few video games I’m thinking of taking influence from, like Cave Story, Super Metriod, or Mega Man. Recently, I asked my brother about what program I should use. He recommended Unity and Game Maker. Both are options I could use, and both have really great benefits. Unity has a lot of tutorials, and has an active community if I need to ask any specific questions. Game Maker is a program I have already used, and I wouldn’t be too hard to relearn. I’m leaning more towards Unity, as I think the options it seems interesting to me, opens up what features I can add to a game, and gives me more experience with using a complex program.

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The community aspect is another thing I have to think about, but I believe I have now have a method of documenting the process. I need to storyboard the game and with events and notes, and I’ll physically draw it out on paper. I also need to map out the world and levels of the game after I make the basic mechanics. I could set up a weekly schedule where I post pictures of what I physically did, the notes I wrote down, and what I have planned for a story. A presentation or slideshow could also be made to show my progress.

This is the rough outline of what I want to do. Now onto the research phase.

 

Purpose Project Post #1

A Purpose Project is a project which encourages people to explore their passions and interests a person has in their life in a productive and useful way. There are multiple ideas that I could find purpose in, but I haven’t seriously followed up on any of them yet. The following is a list of ideas that I could be invested in. I believe I could follow these ideas with passion and interest to make something I can truly be proud of.

Making a Video Game – I have experience with working with coding websites in and out of school, but I never delved too much into it. I remember making a video game in GameMaker in middle school, as well as a small, basic platforming game.  The first GameMaker game was originally going to be a platformer, but I gave up on it and just made a shooting game that was easier to make. The things I made in the past are extremely basic, and I want to make an actual game that I can be proud of.

Since I didn’t retain all the knowledge on coding, but I am willing to learn. I remember my brother also making a video game for his senior project (if I remember correctly), so I could also learn from him and ask for advice. If I had to choose what game I would make, I would attempt to revisit making a platformer game. I haven’t really made anything that functions as a fleshed out game, and my coding knowledge is very basic, but I believe I would have the most drive to make a (at least somewhat) fully realized game.

Learning the Guitar – I got a guitar for Christmas last year, but I have hardly played it since then. I have very little experience in guitar, just having played guitar for Music class in middle school, which I believe only took up a sixth of the school year. I think I could learn, and my dad has an interest in play the ukulele. He got one for Christmas, so maybe we could even learn together.

Art/Visual Design– I have tried out painting a few times, usually with hand-holding involved, but I never seriously considered getting into it. We have oil, acrylic, and watercolor paint and a few canvases, but I haven’t touched it in a while. My mom has an interest in painting too, so maybe I can paint with her and learn from her too. My aunt paints too, so maybe she could even help me.

Drawing is another thing that I’m invested in, and I have a notebook that I draw in at home, and I often doodle in class in nothing is happening. I wouldn’t really be confident in showing my drawings thought, and honestly, most are pretty bad. I am also a little interested in visual design, and I could incorporate and research about the fundamentals of making something visually appealing, but I’m not sure exactly what I would make. With these, I’ll just keep this as another back-up idea.

Reflection 9/14

[The first paragraph of this reflection was done on a piece I did last year about how I am as a reader/writer.]

As a reader, not too much has changed, but I have figured out my interests. I am still not one to pick up a book without an assigned reason, but I think a book with an understandable but explorable is interesting. A book needs a certain idea that I am interested in seeing explored, but that doesn’t narrow much down. I still read slow, so I sloth metaphor (in the piece last year, I compared my reading ability to a sloth), however simplistic it is, still holds up. Sloths are slow. Looking back, it was a lazy Metaphor.

[This second paragraph was a reflection of how I am as a learner now.]

I have no idea how I am as a learner, and I can’t really describe how I fit into my community, but I feel I have some sort of place where I fit. I’m not sure. I can stay focused enough when in school, drifting off is at a minimum, but I lose all focus when I am at home. The thing I’m actually motivated to do is marching band where once in a while I practice at home before rehearsal. I may have lost either a little part of myself as a learner or another part of myself somewhere along the way.

Flooded in the Sea of Stories

Haroun and the Sea of Stories was an interesting read, and although the book is presented as a children’s book and is meant to be read by all ages, the book became deeper the more I looked into it. Along with the main theme of dreams and stories, the story tackles the conflict in shadow and light, but the black and white conflict drive home the authors wide array of messages. The conflict highlights the importance of telling stories, the effects and influence stories have, and what happens when you try and strip away “untrue” stories and uncontrollable dreams. The book also tackles censorship that goes on in our world, and the author’s message strongly supporting the freedom to share stories and messages.

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“What is the use of stories that aren’t even true?”

The use of stories is cemented as a main theme at the end of Chapter 1, and is one of the many major themes that the story explores. It explores why a story is of any use, because stories are not true, and can even be considered lies. Every story contains some element that is untrue, so what is the point? The book explores this in the opening, linking Rashid’s lively personality and his crowds’ enjoyment with the fictional stories he tells. The link is also shown when he loses his ability to tells stories (as well as his personality), he loses the love of the people, and the people lose the joy and happiness they received from such stories. Not only does Haroun possess the theme of  story telling, but the importance of language as a whole.

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Haroun and the Sea of Stories also has a deeper message in it, as an allegory for the backlash and censorship that he faced to the writing of his book The Satanic Verses. The book that Rushdie published was highly controversial for its disrespectful depiction of Muhammad, an extremely important figure in Islam. And for his refusal to apologize, his country called for his death, so Rushdie had to go into hiding. He suffered a major writer’s block, which ties into Haroun. The most parallels being found between Rushdie and Rashid.

In the Period 4/5 Socratic Seminar, I found out that the writer’s block Rushdie received when going into hiding mirrors Rashid losing his ability to tell stories. Rashid’s original love of telling stories is also an obvious connection to the author. Rashid may be inspired by Rushdie himself, and Haroun may be based on Rushdie’s oldest son. His oldest son asked his father why he did not write about him, but Haroun could be a reflection of how he was, how Rushdie and his relationship when they were in hiding, and what what Rushdie saw in his son and believed his son would do. And since Haroun is ultimately the main hero of the story who helped his father and saved storytelling, this may show how Rushdie saw his real son as his hero, or just his inspiration to continue writing and telling stories.

“To give a thing a name, a label, a handle; to rescue it from anonymity, to pluck it out of the Place of Namelessness, in short to identify it — well, that’s a way of bringing the said thing into being.”

-Haroun and the Sea of Stories, 63

This quote expresses the importance of language as a way to find identity in something. The quote is said by Iff the Water Genie to explain the meaning words bring. Words in a language can put “handles” on a concept and give it meaning. Iff explains that something like a bird can be represented by many words, a wooden peacock, crow, or kite. Even if some of those are wrong, they can express what something is. The same thing applies to things that don’t even exist, like the characters and fantastical worlds in the story. They don’t actually exist, but yet the stories still hold meaning. Words have the ability to bring meaning to something whether it exists or not, and allowing something to exist in our minds when it doesn’t physically exist.

Haroun and the Sea of Stories was a fascinating book, with the fun style of children’s book, but with an overarching theme of language through its emphasis on storytelling, and censorship. All these elements put into one book make it one will not soon forget.

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https://www.gradesaver.com/haroun-and-the-sea-of-stories/study-guide/quotes

https://theconversation.com/thirty-years-on-why-the-satanic-verses-remains-so-controversial-102321