Now that I know basically what I’m going to do with my project, at least how I’m going to start it, it’s time for the planning and research phase.
First off, the most important thing to research is the program that I’ll actually make it with, Unity. I download Unity a few days ago, and they recently sent me an email on the basics of making a 2D game. The tutorials on the Unity website will be almost fundamental to starting this project. I need to learn the engine before I can 100% concentrate on anything else.
I still need to research how to make a story. The game needs a story, even if it’s a simple one. I’m not quite sure how in depth I want the story to be, or how much text I’ll need, but making a story in the context of video game is something worth researching. Video games can open up new ways of storytelling, game play can be another way to display character, conflict, mood, and atmosphere. I need to know how to effectively use this new way of storytelling.
A large part of a game is its world or its map, and how that plays off of the mechanics and movement of the game. Once I have the mechanics working, or at least know what the mechanics will be, I’ll need to design a map that considers how the environment will interact with the the player and enemies, as well as story events.

I’ll most likely add a shooting feature to attack enemies, which will change the enemy placement. Game mechanics can even be incorporated into the story. The mechanics of movement and attack will come first, but I need to plan out both.
While the planning and research phase goes on, I’ll play around with Unity until I get the hang of the program. I’ll tackle both of those in the next coming weeks.
Other than a tutorial for Unity, I haven’t really gotten any sources to look off at the second I’m posting this. But now that I have a plan, it’s time to research.