I’ve received some really useful feedback that will definitely shape how I’ll tackle this project from here. I’ve procrastinated for a long while with this project, and I think now is the time to start picking up some slack. I will just list what I got out of the feedback I’ve received so far.
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- To help make a story, reach out to other people who can help. It’s a lot of work to program a video game, so it’s going to be difficult to develop that alongside making a story. I may not rely completely on someone else for a story, but I may ask for/ bounce ideas off that person.
- Pick a genre/topic that you want to focus on. These will help find a solid theme or message for a story.
- If you pick a genre, like sci-fi, you can choose themes that are commonly seen in that genre and even take inspiration from them.
- Or, pick a topic to focus on, and build around that. For example, a video game could be based on the global warming or environmental issue, and the mechanics and game play can be made specifically with that message in mind. The goal would be to raise awareness for an important, real-world issue.
- It might be helpful to just make the game story simpler. I can still have important themes, but “its not a novel”, so I don’t need too much.
- When pitching the concept in a game, flesh out the motivation for the project. For my inspiration, I said that I made a 2D action platformer video game in middle school and it sucked, so I’ve wanted to go back and try again, and I have a new chance to do that with this project. I should go more into detail of what the middle school game was, what it is lacked and what went wrong, and how I have/will progress from that. That may make my story easier or simpler to understand.
- I most likely won’t get to make a large, complex, or full game. It will take a lot of work to get develop this project. But this project is still possible if commitment is put in. Procrastination is tough to deal with, but I need to push to keep going.
